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 Manaphy [XY OU]

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PostSubject: Manaphy [XY OU]   Tue Nov 19, 2013 2:07 pm

Manaphy

Stats
HP: 100
Attack: 100
Defense: 100
Special Attack: 100
Special Defense: 100
Speed: 100

Type: Water

Description: Manaphy, once feared in Ubers as one of Hydration's greatest abusers has lost access to the one thing that made it broken; permanent rain. Weather abilities such as Drought, Drizzle, Sand Stream and Snow Warning no longer give permanent weather. They only give weather for five turns in X / Y. (Eight turns if you have damp rock or heat rock). As a result, Manaphy has been brought down into OU. While it's still powerful, it's not as strong as a lot of people would believe. It has a somewhat barren movepool with a very predictable main moveset. Its one niche over other water types in OU is its access to Tail Glow and its 100 / 100 / 100 defenses.

Set #1: Tail Glow Sweeper
Item: Life Orb / Leftovers
Ability: Hydration
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Timid ( + Spe, - Atk )
Moveset:
Tail Glow
Surf
Ice Beam
Energy Ball / Shadow Ball

Set Explanation: This set is relatively straight forward. Get + 3 Special Attack instantly with Tail Glow, then proceed to sweep. Manaphy has 328 Speed with a Timid nature so it'll be outrunning a lot of things meant to kill it. You could run Life Orb if you want more power, or Leftovers if you want Manaphy to survive longer. I personally run Leftovers because Manaphy has 100 / 100 / 100, even without investment it can still take some good hits. Surf is your mandatory STAB move and with + 3 it'll hit most things pretty hard. Ice Beam is another great move for coverage. The last move is a toss up, Energy Ball has been buffed to 90 Base Power (same as Surf and Ice Beam) and will enable it to take down Pokemon such as Gastrodon who would otherwise wall it completely. Shadow Ball is still at 80 Base Power, but has its niches (such as hitting Aegislash for Super Effective damage and possibly lowering its Special Defense).

Set #2: Crophy
Item: Leftovers
Ability: Hydration
EVs: 252 HP, 252 Def, 4 Spe
Nature: Bold ( + Def, - Atk )
Moveset:
Calm Mind
Rest
Sleep Talk / Shadow Ball / Energy Ball / Aqua Ring
Scald

Set Explanation: This set is basically a Manaphy version of Suicune's famous "Crocune" set, but with slightly lower defenses and slightly higher offenses. The point of this set is simple, Calm Mind yourself up, Rest away damage, Sleep Talk for two turns until you wake up. Rest is now viable due to Rest's induced sleep only lasting two turns instead of three like Generation Five. Scald is there to induce a burn chance to really mess up any Physical attacks who would like to come in and... rain... on Manaphy's parade. If you're running Damp Rock Politoed you could opt for some different moves since Hydration will wake up Manaphy in an instant. Shadow Ball and Energy Ball are both possible coverage moves depending on what you need. Aqua Ring will act as a secondary Leftovers and allow it to become a tank healing quite a bit of HP at leisure.

Set #3: Choice Band
Item: Choice Band
Ability: Hydration
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly ( + Spe, - SpA )
Moveset:
U-Turn
Waterfall
Knock-Off
Bounce / Return

Set Explanation: Manaphy has a really poor physical movepool, but it has the same base stat in physical attack as it does in special attack, so it's viable. It has access to three very defining moves. U-Turn for scouting, Waterfall for STAB + Flinch chance, and Knock Off (buffed to 65 Base Power in Gen 6) which can cripple defensive Pokemon. The last move is mostly a toss up and you'll rarely use it, Bounce can severely maim Grass and Fighting types while giving a good chance for Paralysis, Return is just there if you need a 100 Base Power Normal type move. Like I said, you'll rarely use the last slot.

Set #4: Utility / Cleric
Item: Leftovers
Ability: Hydration
EVs: 252 HP, 4 Def or 4 SpD, 252 Spe
Nature: Timid ( + Spe, - Atk )
Moveset:
Reflect
Light Screen
Heal Bell
Protect

Set Explanation: Manaphy can also function as a dual screens user and as a cleric at the same time. It has the speed, bulk and typing to fit this role effectively. Reflect and Light Screen are the main staples of this set, Heal Bell is to completely free your team from status, and Protect is there for scouting. This team could not be any simpler.

Set #5: Physical Heart Swap
Item: Focus Sash / Leftovers
Ability: Hydration
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly ( + Spe, - SpA )
Moveset:
Heart Swap
Waterfall
U-Turn
Swagger / Substitute / Protect

Set Explanation: One of Manaphy's more gimmicky sets. The name of the game is to come in on a physical sweeper and Heart Swap his boosts. Heart Swap exchanges your stat boosts with the opponent, meaning that if you had - 4 Attack and the opponent had + 3 Attack, you would get + 3 Attack and your opponent would have - 4 Attack. Focus Sash is to insure that you survive the attack of said sweeper to steal the boosts. If you're feeling risky you could run Leftovers instead. Waterfall and U-Turn are both there to take advantage of your newly boosted Attack. Along with this, you'd be able to keep up momentum quite well. Swagger is an interesting option because it will confuse your opponent, boosting their attack. You can then Heart Swap that Attack boost away, effectively giving yourself + 2 Attack. You could also just run Substitute or Protect for niche situations, such as Leftovers recovery.

Other Options: You could always run a Choice Scarf or Choice Specs set, but they're highly inferior on Manaphy. Choice Scarf still finds itself outrun by some of the faster Scarfers and lacking quite a bit of power. Choice Specs is completely irrelevant due to the fact that Tail Glow exists. A special Heart Swap set could also be used, but it's much more viable to run Tail Glow instead. Having an assured + 3 Special Attack boost is far more viable than trying to nab some Special boosts that may or may not be there. Manaphy has a couple of other moves in its roster, notably Toxic, Acid Armor, Psychic, Icy Wind, Signal Beam, Rain Dance and Hail. They all have very niche situations however. Acid Mind could notably be used in conjunction with the Calm Mind set.

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Last edited by BlackEnvyX on Tue Nov 19, 2013 9:30 pm; edited 1 time in total
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Favorite Pokemon : Darkrai / Sableye / Mightyena / Greninja / Mewtwo / Gardevoir
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Join Date : 2011-03-01

PostSubject: Re: Manaphy [XY OU]   Tue Nov 19, 2013 4:14 pm

~Updated with a Five Set Analysis. Feel free to post any other set ideas you have for Manaphy in this thread.

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